Revision Difference
Global.include#561823
<function name="include" parent="Global" type="libraryfunc">
<description>
Executes a Lua script.
⤶
<note>Addon files (.gma files) do not support relative parent folders (`..` notation).
⤶
This function will try to load local client file if `sv_allowcslua` is **1**.</note>⤶
⤶
<warning>The file you are attempting to include **MUST NOT** be empty or the include will fail. Files over a certain size may fail as well.⤶
⤶
This function will try to load local client file if `sv_allowcslua` is **1**.
⤶
<warning>The file you are attempting to include **MUST NOT** be empty or the include will fail. Files over a certain size (64KB compressed) may fail clientside as well.⤶
If the file you are including is clientside or shared, it **must** be <page>Global.AddCSLuaFile</page>'d or this function will error saying the file doesn't exist.</warning>
</description>
<realm>Shared and Menu</realm>
<args>
<arg name="fileName" type="string">The name of the script to be executed. The path must be either relative to the current file, or be an absolute path (relative to and excluding the **lua/** folder).
⤶
<note>Please make sure your file names are unique, the filesystem is shared across all addons, so a file named `lua/config.lua` in your addon may be overwritten by the same file in another addon.</note></arg>⤶
⤶
Addon files (.gma files) do not support relative parent folders (`..` notation).⤶
⤶
Absolute paths for gamemode files must include `<gamemode_folder_name>/gamemode/`.⤶
⤶
<note>⤶
Please make sure your file names are unique, the filesystem is shared across all addons, so a file named `lua/config.lua` in your addon may be overwritten by the same file in another addon.</note></arg>⤶
</args>
<rets>
<ret name="" type="vararg">Anything that the executed Lua script returns.</ret>
</rets>
</function>
<example>
<description>Demonstrates correct and incorrect usage.</description>
<code>
-- Correct usage:
-- Will look for "lua/myLuaFolder/myLuaFile.lua" in all addons and then the base game **lua/** folder.
include( "myLuaFolder/myLuaFile.lua" )
-- This is incorrect, and will NOT work.
include( "lua/myLuaFolder/myLuaFile.lua" )
include( "addons/lua/myLuaFolder/myLuaFile.lua" )
include( "addons/MyAddon/lua/myLuaFolder/myLuaFile.lua" )
include( "MyAddon/lua/myLuaFolder/myLuaFile.lua" )
</code>
</example>
<example>
<description>Specify a base folder and recursively include client, shared and server files without having to specify them.</description>
<code>
local rootDirectory = "you_directory"
local function AddFile( File, directory )
local prefix = string.lower( string.Left( File, 3 ) )
if SERVER and prefix == "sv_" then
include( directory .. File )
print( "[AUTOLOAD] SERVER INCLUDE: " .. File )
elseif prefix == "sh_" then
if SERVER then
AddCSLuaFile( directory .. File )
print( "[AUTOLOAD] SHARED ADDCS: " .. File )
end
include( directory .. File )
print( "[AUTOLOAD] SHARED INCLUDE: " .. File )
elseif prefix == "cl_" then
if SERVER then
AddCSLuaFile( directory .. File )
print( "[AUTOLOAD] CLIENT ADDCS: " .. File )
elseif CLIENT then
include( directory .. File )
print( "[AUTOLOAD] CLIENT INCLUDE: " .. File )
end
end
end
local function IncludeDir( directory )
directory = directory .. "/"
local files, directories = file.Find( directory .. "*", "LUA" )
for _, v in ipairs( files ) do
if string.EndsWith( v, ".lua" ) then
AddFile( v, directory )
end
end
for _, v in ipairs( directories ) do
print( "[AUTOLOAD] Directory: " .. v )
IncludeDir( directory .. v )
end
end
IncludeDir( rootDirectory )
</code>
</example>