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Global_Variables#561670

<cat>Dev.GettingStarted</cat> # GLOBAL TABLES⤶ ⤶ ## GAMEMODE⤶ The table of the currently active gamemode, outside the gamemode files.⤶ ⤶ ## GM⤶ Same as GAMEMODE, but only exists gamemode files. (gamemodes/<gamemodeName>/gamemode/*.lua) ⤶ ## ENT⤶ Similar to GM, but for Scripted Entities. Exists only in the files defining the entity. (lua/entities/*.lua)⤶ ⤶ ## SWEP⤶ Similar to ENT, but for Scripted Weapons. Exists only in the files defining the weapon. (lua/weapons/*.lua)⤶ ⤶ ## EFFECT⤶ Similar to ENT, but for Scripted Effects. Exists only in the files defining the effect. (lua/effects/*.lua)⤶ ⤶ ## _G⤶ This table contains all global objects, including itself.⤶ ⤶ ## _MODULES⤶ Contains a list of all modules loaded from /modules/.⤶ ⤶ # NON CONSTANTS⤶ ⤶ # Global Variables⤶ ⤶ <br/>⤶ ⤶ ## Global Tables⤶ ⤶ There are various global tables containing the active game ⤶ state some of which are only available in specific scopes. ⤶ | Variable | Value | Scope |⤶ |:--------:|:------|:------|⤶ | `GAMEMODE` | The active gamemode | Available anywhere <br/> Only available if the gamemode has been loaded ⤶ | `GM` | The loading gamemode | Available inside the gamemode's files <br/> Only available while the gamemode is loading <br/><br/> `gamemodes/<Gamemode>/gamemode/*.lua`⤶ | `ENT` | The current scripted entity | Available inside the entity's files <br/><br/> `lua/entities/*.lua`⤶ | `SWEP` | The current scripted weapon | Available inside the weapon's files <br/><br/> `lua/weapons/*.lua`⤶ | `EFFECT` | The current scripted effect | Available inside the effect's files <br/><br/> `lua/effects/*.lua`⤶ | `_G` | All globals, including itself | Available anywhere⤶ | `_MODULES` | List of all `/modules/` | Available anywhere ⤶ ⤶ <br/>⤶ ⤶ ⤶ # NON CONSTANTS⤶ ## CLIENT This is true whenever the current script is executed on the client. ( client and menu states ) See <page>States</page>. Always present. ## CLIENT_DLL This is true whenever the current script is executed on the client state. See <page>States</page>. ## SERVER This is true whenever the current script is executed on the server state. See <page>States</page>. Always present. ## GAME_DLL This is true whenever the current script is executed on the server state. ## MENU_DLL This is true when the script is being executed in the menu state. See <page>States</page>. ## GAMEMODE_NAME Contains the name of the current active gamemode. ## NULL Represents a non existent entity. ## VERSION Contains the version number of GMod. Example: `"201211"` ## VERSIONSTR Contains a nicely formatted version of GMod. Example: `"2020.12.11"` ## BRANCH The branch the game is running on. This will be `"unknown"` on main branch. ## _VERSION Current Lua version. This contains `"Lua 5.1"` in GMod at the moment. ## NETVERSIONSTR Contains the current networking version. Example: `"2023.06.28"` <note>This only exists in the Menu state</note> ## g_ Shortcuts ``` Shortcut pointers to important clientside objects. ``` | Variable | Source | Description | |:------------:|:------:|:------------| | `g_SkyPaint` | [![GitHub]][g_SkyPaint] | The active *env_skypaint* entity. | `g_ContextMenu` | [![GitHub]][g_ContextMenu] | Base panel used for context menus. | `g_VoicePanelList` | [![GitHub]][g_VoicePanelList] | Base panel for displaying incoming/outgoing voice messages. | `g_SpawnMenu` | [![GitHub]][g_SpawnMenu] | Base panel for the spawn menu. | `pnlMainMenu` | [![GitHub]][pnlMainMenu] | Main menu of Gmod. (only available in the menu state. [GitHub]: https://files.facepunch.com/wiki/files/b5608/8dc55c44e553869.webp [g_VoicePanelList]: https://github.com/garrynewman/garrysmod/blob/master/garrysmod/gamemodes/base/gamemode/cl_voice.lua#L133 [g_ContextMenu]: https://github.com/garrynewman/garrysmod/blob/master/garrysmod/gamemodes/sandbox/gamemode/spawnmenu/contextmenu.lua#L145 [g_SpawnMenu]: https://github.com/garrynewman/garrysmod/blob/master/garrysmod/gamemodes/sandbox/gamemode/spawnmenu/spawnmenu.lua#L243 [pnlMainMenu]: https://github.com/Facepunch/garrysmod/blob/master/garrysmod/lua/menu/mainmenu.lua#L481 [g_SkyPaint]: https://github.com/garrynewman/garrysmod/blob/master/garrysmod/gamemodes/base/entities/entities/env_skypaint.lua # CONSTANTS ## MISC ``` vector_origin = Vector( 0, 0, 0 ) vector_up = Vector( 0, 0, 1 ) angle_zero = Angle( 0, 0, 0 ) color_white = Color( 255, 255, 255, 255 ) color_black = Color( 0, 0, 0, 255 ) color_transparent = Color( 255, 255, 255, 0 ) ``` ## ENUMS Almost all enumerations are globals.