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IGModAudioChannel:Set3DCone#517885

<function name="Set3DCone" parent="IGModAudioChannel" type="classfunc"> <description>Sets 3D cone of the sound channel.</description> <realm>Client</realm> <args> <arg name="innerAngle" type="number">The angle of the inside projection cone in degrees.&#xA;&#xA;&#xA;&#xA;&#xA;Range is from 0 (no cone) to 360 (sphere), -1 = leave current.</arg>⤶ <arg name="outerAngle" type="number">The angle of the outside projection cone in degrees.&#xA;&#xA;&#xA;&#xA;&#xA;Range is from 0 (no cone) to 360 (sphere), -1 = leave current.</arg>⤶ <arg name="outerVolume" type="number">The delta-volume outside the outer projection cone.&#xA;&#xA;&#xA;&#xA;&#xA;Range is from 0 (silent) to 1 (same as inside the cone), less than 0 = leave current.</arg>⤶ <arg name="innerAngle" type="number">The angle of the inside projection cone in degrees.⤶ ⤶ ⤶ ⤶ Range is from 0 (no cone) to 360 (sphere), -1 = leave current.</arg>⤶ <arg name="outerAngle" type="number">The angle of the outside projection cone in degrees.⤶ ⤶ ⤶ ⤶ ⤶ Range is from 0 (no cone) to 360 (sphere), -1 = leave current.</arg>⤶ <arg name="outerVolume" type="number">The delta-volume outside the outer projection cone.⤶ ⤶ ⤶ ⤶ ⤶ Range is from 0 (silent) to 1 (same as inside the cone), less than 0 = leave current.</arg>⤶ </args> </function> <example> <description>The default values</description> <code>Channel:Set3DCone( 360, 360, 0 )</code> </example>