Garry's Mod Wiki

Revision Difference

IMesh:BuildFromTriangles#552463

<function name="BuildFromTriangles" parent="IMesh" type="classfunc"> <description> Builds the mesh from a table mesh vertexes. When modifying a previously built mesh, your new mesh must match the vertex count! See <page>Global.Mesh</page> and <page>util.GetModelMeshes</page> for examples. ⤶ <warning><page>IMesh</page> appears to have a limit of 65535 vertices. You should split your mesh into multiple meshes when above this limit. ⤶ ⤶ Exceeding the limit may lead to undefined rendering behavior.</warning>⤶ </description> <realm>Client</realm> <args> <arg name="vertexes" type="table">A table consisting of <page>Structures/MeshVertex</page>s.</arg> </args> </function>