Revision Difference
ITexture:IsError#511487
<function name="IsError" parent="ITexture" type="classfunc">⤶
<description>⤶
Returns whenever the texture is valid. (i.e. was loaded successfully or not)⤶
⤶
<note>The "error" texture is a valid texture, and therefore this function will return false when used on it. Use <page>ITexture:IsErrorTexture</page>, instead.</note>⤶
</description>⤶
<realm>Shared</realm>⤶
<rets>⤶
<ret name="" type="boolean">Whether the texture was loaded successfully or not.</ret>⤶
</rets>⤶
</function>⤶
⤶