Revision Difference
ITexture:IsError#511487
<function name="IsError" parent="ITexture" type="classfunc">⤶
	<description>⤶
Returns whenever the texture is valid. (i.e. was loaded successfully or not)⤶
⤶
<note>The "error" texture is a valid texture, and therefore this function will return false when used on it. Use <page>ITexture:IsErrorTexture</page>, instead.</note>⤶
	</description>⤶
	<realm>Shared</realm>⤶
	<rets>⤶
		<ret name="" type="boolean">Whether the texture was loaded successfully or not.</ret>⤶
	</rets>⤶
</function>⤶
⤶
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