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IconEditor#511610

<panel>⤶ <name>IconEditor</name>⤶ <parent>DFrame</parent>⤶ <description>⤶ An icon editor that permits a user to modify a <page>SpawnIcon</page> and re-render it. This is used by the spawn menu and is what is shown when you right-click an icon and select `Edit Icon`.⤶ ⤶ This makes use of the <page>DAdjustableModelPanel</page> element.⤶ ⤶ <note>This panel is only available in Sandbox and Sandbox derived gamemodes!</note>⤶ </description>⤶ <preview>IconEditor.jpg</preview>⤶ ⤶ </panel>⤶ ⤶ ⤶ <example>⤶ <description>Creates an SpawnIcon with model &amp;lt;tt&amp;gt;"models/props_borealis/bluebarrel001.mdl"&amp;lt;/tt&amp;gt; and IconEditor to modify it.</description>⤶ <code>⤶ local frame = vgui.Create( "DFrame" ) -- Container for the SpawnIcon⤶ frame:SetPos( 200, 200 )⤶ frame:SetSize( 200, 200 )⤶ frame:SetTitle( "Icon Editor Example" )⤶ frame:MakePopup()⤶ ⤶ local icon = vgui.Create( "SpawnIcon" , frame ) -- SpawnIcon, with blue barrel model⤶ icon:Center()⤶ -- It is important below to include the SkinID (0 = default skin); the IconEditor will not work otherwise⤶ icon:SetModel( "models/props_borealis/bluebarrel001.mdl", 0 )⤶ ⤶ local editor = vgui.Create( "IconEditor" ) -- Create IconEditor⤶ editor:SetIcon( icon ) -- Set the SpawnIcon to modify⤶ editor:Refresh() -- Sets up the internal DAdjustableModelPanel and SpawnIcon⤶ editor:MakePopup()⤶ editor:Center()⤶ </code>⤶ <output>A <page>DFrame</page> containing a <page>SpawnIcon</page>, and a window identical to that in the [preview](/gmod/#Preview) above.</output>⤶ ⤶ </example>⤶ ⤶