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IconEditor#526939

<panel> <name>IconEditor</name> <parent>DFrame</parent> <description> An icon editor that permits a user to modify a <page>SpawnIcon</page> and re-render it. This is used by the spawn menu and is what is shown when you right-click an icon and select `Edit Icon`. This makes use of the <page>DAdjustableModelPanel</page> element. <note>This panel is only available in Sandbox and Sandbox derived gamemodes!</note> <image src="IconEditor.jpg"/>⤶ </description> <preview>IconEditor.jpg</preview>⤶ </panel> <example> <description>Creates an SpawnIcon with model &lt;tt&gt;"models/props_borealis/bluebarrel001.mdl"&lt;/tt&gt; and IconEditor to modify it.</description> <description>Creates a SpawnIcon with model "models/props_borealis/bluebarrel001.mdl" and an IconEditor to modify it.</description> <code> local frame = vgui.Create( "DFrame" ) -- Container for the SpawnIcon frame:SetPos( 200, 200 ) frame:SetSize( 200, 200 ) frame:SetTitle( "Icon Editor Example" ) frame:MakePopup() local icon = vgui.Create( "SpawnIcon" , frame ) -- SpawnIcon, with blue barrel model icon:Center() -- It is important below to include the SkinID (0 = default skin); the IconEditor will not work otherwise icon:SetModel( "models/props_borealis/bluebarrel001.mdl", 0 ) local editor = vgui.Create( "IconEditor" ) -- Create IconEditor editor:SetIcon( icon ) -- Set the SpawnIcon to modify editor:Refresh() -- Sets up the internal DAdjustableModelPanel and SpawnIcon editor:MakePopup() editor:Center() </code> <output>A <page>DFrame</page> containing a <page>SpawnIcon</page>, and a window identical to that in the <page text="preview">#Preview</page> above.</output> <output>A <page>DFrame</page> containing a <page>SpawnIcon</page>, and a window identical to that in the preview above.</output> </example>