Revision Difference
NEXTBOT:RunBehaviour#546615
<function name="RunBehaviour" parent="NEXTBOT" type="hook">
<ishook>yes</ishook>
<description>
A hook called to process nextbot logic.
This hook runs in a <page>coroutine</page> by default. It will only be called if <page>NEXTBOT:BehaveStart</page> is not overriden.
</description>
<realm>Server</realm>
<predicted>No</predicted>
</function>
<example>
<description>Example usage of the hook to make NextBot logic from the Example NextBot NPC shipped with the game.</description>
<code>
function ENT:RunBehaviour()
while ( true ) do
-- walk somewhere random
self:StartActivity( ACT_WALK ) -- walk anims
self.loco:SetDesiredSpeed( 100 ) -- walk speeds
self:MoveToPos( self:GetPos() + Vector( math.Rand( -1, 1 ), math.Rand( -1, 1 ), 0 ) * 200 ) -- walk to a random place within about 200 units (yielding)
self:StartActivity( ACT_IDLE ) -- revert to idle activity
self:PlaySequenceAndWait( "idle_to_sit_ground" ) -- Sit on the floor
self:SetSequence( "sit_ground" ) -- Stay sitting
coroutine.wait( self:PlayScene( "scenes/eli_lab/mo_gowithalyx01.vcd" ) ) -- play a scene and wait for it to finish before progressing
self:PlaySequenceAndWait( "sit_ground_to_idle" ) -- Get up
-- find the furthest away hiding spot
local pos = self:FindSpot( "random", { type = 'hiding', radius = 5000 } )
-- if the position is valid
if ( pos ) then
self:StartActivity( ACT_RUN ) -- run anim
self.loco:SetDesiredSpeed( 200 ) -- run speed
self:PlayScene( "scenes/npc/female01/watchout.vcd" ) -- shout something while we run just for a laugh
self:MoveToPos( pos ) -- move to position (yielding)
self:PlaySequenceAndWait( "fear_reaction" ) -- play a fear animation
self:StartActivity( ACT_IDLE ) -- when we finished, go into the idle anim
else
-- some activity to signify that we didn't find shit⤶
-- some activity to signify that we didn't find anything⤶
end
coroutine.yield()
end
end
</code>
</example>