Revision Difference
NPC:AddRelationship#510673
<function name="AddRelationship" parent="NPC" type="classfunc">⤶
<description>Changes how an NPC feels towards another NPC. If you want to setup relationship towards a certain `entity`, use <page>NPC:AddEntityRelationship</page>.</description>⤶
<realm>Server</realm>⤶
<args>⤶
<arg name="relationstring" type="string">A string representing how the relationship should be set up.
Should be formatted as "npc_class <page>D</page> numberPriority".</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>Spawns a manhack and makes it hate floor turrets.</description>⤶
<code>⤶
local hack = ents.Create( "npc_manhack" )⤶
hack:Spawn()⤶
hack:AddRelationship( "npc_turret_floor D_HT 99" )⤶
</code>⤶
⤶
</example>