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NPC:AddRelationship#517689

<function name="AddRelationship" parent="NPC" type="classfunc"> <description>Changes how an NPC feels towards another NPC. If you want to setup relationship towards a certain `entity`, use <page>NPC:AddEntityRelationship</page>.</description> <realm>Server</realm> <args> <arg name="relationstring" type="string">A string representing how the relationship should be set up.&#xA;Should be formatted as &quot;npc_class &lt;page&gt;D&lt;/page&gt; numberPriority&quot;.</arg>⤶ <arg name="relationstring" type="string">A string representing how the relationship should be set up.Should be formatted as "npc_class <page>D</page> numberPriority".</arg>⤶ </args> </function> <example> <description>Spawns a manhack and makes it hate floor turrets.</description> <code> local hack = ents.Create( "npc_manhack" ) hack:Spawn() hack:AddRelationship( "npc_turret_floor D_HT 99" ) </code> </example>