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NPC:HasEnemyEluded#527997

<function name="HasEnemyEluded" parent="NPC" type="classfunc"> <description>Polls the enemy memory to check if the given entity has eluded us or not.</description> <realm>Server</realm> <added>2020.06.24</added>⤶ <args> <arg name="enemy" type="Entity" default="GetEnemy()">The enemy to test.</arg> </args> <rets> <ret name="eluded" type="boolean">If the enemy has eluded us.</ret> </rets> </function>