Revision Difference
NPC:SetCurrentWeaponProficiency#510486
<function name="SetCurrentWeaponProficiency" parent="NPC" type="classfunc">⤶
<description>Sets the weapon proficiency of an NPC (how skilled an NPC is with its current weapon).</description>⤶
<realm>Server</realm>⤶
<args>⤶
<arg name="proficiency" type="number">The proficiency for the NPC's current weapon. See <page>WEAPON_PROFICIENCY</page>.</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>Makes all NPCs suck at using their current weapons.</description>⤶
<code>⤶
for _, v in pairs( ents.FindByClass( "npc_*" ) ) do⤶
v:SetCurrentWeaponProficiency( WEAPON_PROFICIENCY_POOR )⤶
end⤶
</code>⤶
⤶
</example>