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NextBot:HandleStuck#528806

<function name="HandleStuck" parent="NextBot" type="classfunc"> <description> Called from Lua when the NPC is stuck. This should only be called from the behaviour coroutine - so if you want to override this function and do something special that yields - then go for it. You should always call self.loco:ClearStuck() in this function to reset the stuck status - so it knows it's unstuck. See <page>CLuaLocomotion:ClearStuck</page>. </description> <realm>Server</realm> <file line="231">gamemodes/base/entities/entities/base_nextbot/sv_nextbot.lua</file> <file line="265">gamemodes/base/entities/entities/base_nextbot/sv_nextbot.lua</file> </function>