Revision Difference
Panel:PaintManual#511082
<function name="PaintManual" parent="Panel" type="classfunc">⤶
<description>Paints the panel at its current position. To use this you must call <page>Panel:SetPaintedManually</page>(true).</description>⤶
<realm>Client</realm>⤶
</function>⤶
⤶
<example>⤶
<description>Paints a simple panel inside a 3D rendering context.</description>⤶
<code>⤶
local frame = vgui.Create( "DFrame" )⤶
frame:SetTitle( "PaintManual Test" )⤶
frame:SetSize( 500, 500 )⤶
frame:SetPaintedManually( true )⤶
⤶
hook.Add( "PostDrawTranslucentRenderables", "PaintManual Test", function()⤶
if IsValid(frame) then⤶
local eyePos = Entity(1):EyePos()⤶
local forward = Entity(1):GetForward()⤶
local forwardAngle = forward:Angle()⤶
⤶
cam.Start3D2D(eyePos + (forward * 250), Angle(0, forwardAngle.y - 90, forwardAngle.r + 90), 0.2)⤶
frame:PaintManual()⤶
cam.End3D2D()⤶
end⤶
end )⤶
</code>⤶
<output>⤶
The panel will be drawn facing the player located on the player's crosshair.⤶
⤶
(click for higher resolution)⤶
</output>⤶
⤶
</example>