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Panel:SetTooltipPanelOverride#527882

<function name="SetTooltipPanelOverride" parent="Panel" type="classfunc"> <description> Sets the panel class to be created instead of <page>DTooltip</page> when the player hovers over this panel and a tooltip needs creating. </description> <added>2020.04.29</added>⤶ <realm>Client</realm> <args> <arg name="override" type="string">The panel class to override the default <page>DTooltip</page>. The new panel class must have the following methods: * <page text="SetText">Panel:SetText</page> - If you are using <page>Panel:SetTooltip</page>⤶ * <page text="SetContents">DTooltip:SetContents</page> - If you are using <page>Panel:SetTooltipPanel</page>⤶ * <page text="OpenForPanel">DTooltip:OpenForPanel</page> - A "hook" type function that gets called shortly after creation (and after the above 2) to open and position the tooltip. You can see this logic in `lua/includes/util/tooltips.lua`⤶ * <page text="SetText">Panel:SetText</page> - If you are using <page>Panel:SetTooltip</page>.⤶ * <page text="SetContents">DTooltip:SetContents</page> - If you are using <page>Panel:SetTooltipPanel</page>.⤶ * <page text="OpenForPanel">DTooltip:OpenForPanel</page> - A "hook" type function that gets called shortly after creation (and after the above 2) to open and position the tooltip. You can see this logic in `lua/includes/util/tooltips.lua`.⤶ </arg> </args> </function>