Revision Difference
PhysObj:ApplyForceOffset#510915
<function name="ApplyForceOffset" parent="PhysObj" type="classfunc">⤶
<description>Applies the specified force on the physics object at the specified position</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="force" type="Vector">The force to be applied.</arg>⤶
<arg name="position" type="Vector">The position in world coordinates where the force is applied to the physics object.</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>Pull what the player is looking at towards him.</description>⤶
<code>⤶
local tr = Entity(1):GetEyeTrace()⤶
if IsValid(tr.Entity) then⤶
local phys = tr.Entity:GetPhysicsObjectNum(tr.PhysicsBone)⤶
⤶
local pushvec = tr.Normal * -100000⤶
local pushpos = tr.HitPos⤶
⤶
phys:ApplyForceOffset(pushvec, pushpos)⤶
end⤶
</code>⤶
⤶
</example>