Revision Difference
PhysObj:CalculateForceOffset#546354
<function name="CalculateForceOffset" parent="PhysObj" type="classfunc">
<description>Calculates the force and torque on the center of mass for an offset force impulse. The outputs can be directly passed to <page>PhysObj:ApplyForceCenter</page> and <page>PhysObj:ApplyTorqueCenter</page>, respectively.</description>⤶
<description>Calculates the linear and angular impulse on the center of mass of the object for an offset impulse. The outputs can be directly used with <page>PhysObj:ApplyForceCenter</page> and <page>PhysObj:ApplyTorqueCenter</page>, respectively. **Be careful to convert the angular impulse to world frame if you are going to use it with ApplyTorqueCenter.**</description>⤶
<realm>Shared</realm>
<args>
<arg name="force" type="Vector">The initial force</arg>⤶
<arg name="pos" type="Vector">The location of the force in world coordinates</arg>⤶
<arg name="impulse" type="Vector">The impulse acting on the object in `kg*source_unit/s`. (World frame)</arg>⤶
<arg name="position" type="Vector">The location of the force in world coordinates (`source units`)</arg>⤶
</args>
<rets>
<ret name="" type="Vector">The calculated force on the physics object's center of mass</ret>⤶
<ret name="" type="Vector">The calculated torque on the physics object's center of mass</ret>⤶
<ret name="linearImpulse" type="Vector">The calculated linear impulse on the physics object's center of mass in `kg*source_unit/s`. (World frame)</ret>⤶
<ret name="angularImpulse" type="Vector">The calculated angular impulse on the physics object's center of mass in `kg*m^2*degrees/s`. (Local frame)</ret>⤶
</rets>
</function>⤶
⤶
</function>