Revision Difference
PhysObj:GetInertia#546345
<function name="GetInertia" parent="PhysObj" type="classfunc">
<description>Returns the principal moments of inertia `(Ixx, Iyy, Izz)` of the physics object, in the local frame, with respect to the center of mass.</description>
<realm>Shared</realm>
<rets>
<ret name="angularInertia" type="Vector">The moment of inertia in `kg * m^2`
<note>The unit conversion between meters and source units in this case is `1 meter ≈ 39.37 source units (100/2.54 exactly)`</note>
<note>This value changes proportionally to the physics object's mass (e.g. making the object twice as heavy will result in it having twice the angular inertia)</note>⤶
</ret>
</rets>
</function>