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PhysObj:GetInvInertia#546391

<function name="GetInvInertia" parent="PhysObj" type="classfunc"> <description>Returns 1 divided by the angular inertia. See <page>PhysObj:GetInertia</page></description> <realm>Shared</realm> <rets> <ret name="" type="number">The inverted angular inertia <ret name="invAngularInertia" type="Vector">The inverted angular inertia <warning>Returns `[0, 0, 0]` on frozen physics objects.</warning> </ret> </rets> </function>