Revision Difference
PhysObj:GetInvInertia#546391
<function name="GetInvInertia" parent="PhysObj" type="classfunc">
<description>Returns 1 divided by the angular inertia. See <page>PhysObj:GetInertia</page></description>
<realm>Shared</realm>
<rets>
<ret name="" type="number">The inverted angular inertia
<ret name="invAngularInertia" type="Vector">The inverted angular inertia
<warning>Returns `[0, 0, 0]` on frozen physics objects.</warning>
</ret>
</rets>
</function>