Garry's Mod Wiki

Revision Difference

PhysObj:LocalToWorldVector#517720

<function name="LocalToWorldVector" parent="PhysObj" type="classfunc"> <description> Rotate a vector from the local frame of the physics object to world frame. <note>This function only rotates the vector, without any translation operation.</note> </description> <realm>Shared</realm> <args> <arg name="LocalVec" type="Vector">A vector in the physics object&#x27;s local frame</arg> <arg name="LocalVec" type="Vector">A vector in the physics object's local frame</arg> </args> <rets> <ret name="" type="Vector">The corresponding vector in world frame</ret> </rets> </function> <example> <description>Given the angle of the physics object is angle ( 0.045, 89.952, 89.99 ) ( This can be derived by PhysObj:GetAngles() ), convert the vector ( 1 ,2, 3 ) in this physics object's local frame into world frame.</description> <code> print( "Angle of the PhysObj: ", PhysObj:GetAngles() ) print( "Vector in world frame: ", PhysObj:LocalToWorld( Vector( 1, 2, 3 ) ) ) </code> <output> Angle of the PhysObj: 0.045 89.952 89.993; Vector in world frame: 3.000585 0.999039 1.999603; </output> </example>