Revision Difference
PhysObj:LocalToWorldVector#517720
<function name="LocalToWorldVector" parent="PhysObj" type="classfunc">
<description>
Rotate a vector from the local frame of the physics object to world frame.
<note>This function only rotates the vector, without any translation operation.</note>
</description>
<realm>Shared</realm>
<args>
<arg name="LocalVec" type="Vector">A vector in the physics object's local frame</arg>
<arg name="LocalVec" type="Vector">A vector in the physics object's local frame</arg>
</args>
<rets>
<ret name="" type="Vector">The corresponding vector in world frame</ret>
</rets>
</function>
<example>
<description>Given the angle of the physics object is angle ( 0.045, 89.952, 89.99 ) ( This can be derived by PhysObj:GetAngles() ), convert the vector ( 1 ,2, 3 ) in this physics object's local frame into world frame.</description>
<code>
print( "Angle of the PhysObj: ", PhysObj:GetAngles() )
print( "Vector in world frame: ", PhysObj:LocalToWorld( Vector( 1, 2, 3 ) ) )
</code>
<output>
Angle of the PhysObj: 0.045 89.952 89.993;
Vector in world frame: 3.000585 0.999039 1.999603;
</output>
</example>