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PhysObj:Sleep#512653

<function name="Sleep" parent="PhysObj" type="classfunc">⤶ <description>⤶ Makes the physics object "sleep".⤶ ⤶ The physics object will no longer be moving unless it is "woken up" by either a collision with another moving object, or by <page>PhysObj:Wake</page>. This is an optimization feature of the physics engine.⤶ </description>⤶ <realm>Shared</realm>⤶ </function>⤶ ⤶