Revision Difference
PhysObj:Sleep#512653
<function name="Sleep" parent="PhysObj" type="classfunc">⤶
<description>⤶
Makes the physics object "sleep".⤶
⤶
The physics object will no longer be moving unless it is "woken up" by either a collision with another moving object, or by <page>PhysObj:Wake</page>. This is an optimization feature of the physics engine.⤶
</description>⤶
<realm>Shared</realm>⤶
</function>⤶
⤶