Revision Difference
PhysObj:Sleep#552660
<function name="Sleep" parent="PhysObj" type="classfunc">
<description>
Makes the physics object "sleep".
⤶
The physics object will no longer be moving unless it is "woken up" by either a collision with another moving object, or by <page>PhysObj:Wake</page>. This is an optimization feature of the physics engine.
Makes the physics object "sleep". The physics object will no longer be moving unless it is "woken up" by either a collision with another moving object, or by <page>PhysObj:Wake</page>.
⤶
This is an optimization feature of the physics engine. Normally physics objects will automatically "sleep" when not moving for a short while, to save resources, but it can be used for other purposes, for example to temporarily suspend an object mid air.
</description>
<realm>Shared</realm>
</function>