Revision Difference
Player:Armor#527026
<function name="Armor" parent="Player" type="classfunc">
<description>Returns the player's armor.</description>
<realm>Shared</realm>
<rets>
<ret name="" type="number">The player's armor.</ret>
</rets>
</function>
<example>
<description>Loops through all the players and checks if they have any armor, if they do not, then sets their armor to 100.</description>
<code>
for _, v in pairs( player.GetAll( ) ) do
if v:Armor( ) == 0 then
for i, v in ipairs( player.GetAll( ) ) do
if v:Armor() == 0 then
v:SetArmor( 100 )
end
end
</code>
</example>