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Player:Armor#527177

<function name="Armor" parent="Player" type="classfunc"> <description>Returns the player's armor.</description> <realm>Shared</realm> <rets> <ret name="" type="number">The player's armor.</ret> </rets> </function> <example> <description>Loops through all the players and checks if they have any armor, if they do not, then sets their armor to 100.</description> <code> for i, v in ipairs( player.GetAll( ) ) do if v:Armor() == 0 then v:SetArmor( 100 ) for i, ply in ipairs( player.GetAll( ) ) do if ply:Armor() == 0 then ply:SetArmor( 100 ) end end </code> </example>