Revision Difference
Player:Deaths#512661
<function name="Deaths" parent="Player" type="classfunc">⤶
<description>Returns the player's death count</description>⤶
<realm>Shared</realm>⤶
<rets>⤶
<ret name="" type="number">The number of deaths the player has had.</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>If the player's deaths are over 10, then they cannot spawn.</description>⤶
<code>⤶
function GM:PlayerDeathThink( ply, ent, att )⤶
⤶
if ply:Deaths() &gt;= 10 then⤶
⤶
return false⤶
⤶
end⤶
⤶
return true⤶
⤶
end⤶
</code>⤶
<output>The player will not be able to spawn after they've died 10 times.</output>⤶
⤶
</example>