Revision Difference
Player:DoAttackEvent#527190
<function name="DoAttackEvent" parent="Player" type="classfunc">
<description>
Starts the player's attack animation. The attack animation is determined by the weapon's HoldType.
Similar to other animation event functions, calls <page>GM:DoAnimationEvent</page> with <page text="PLAYERANIMEVENT_ATTACK_PRIMARY">Enums/PLAYERANIMEVENT_</page> as the event and no extra data.
Similar to other animation event functions, calls <page>GM:DoAnimationEvent</page> with <page text="PLAYERANIMEVENT_ATTACK_PRIMARY">Enums/PLAYERANIMEVENT</page> as the event and no extra data.
</description>
<realm>Shared</realm>
</function>