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Player:Freeze#527182

<function name="Freeze" parent="Player" type="classfunc"> <description> Freeze the player. Frozen players cannot move, look around, or attack. Key bindings are still called. Similar to <page>Player:Lock</page> but the player can still take damage. Adds or removes the <page text="FL_FROZEN">Enums/FL</page> flag from the player. <bug>Frozen bots will still be able to look around.</bug> </description> <realm>Server</realm> <file line="237-L249">lua/includes/extensions/player.lua</file> <args> <arg name="frozen" type="boolean" default="false">Whether the player should be frozen.</arg> </args> </function> <example> <description>Freezes all players</description> <code> for i, v in ipairs( player.GetAll() ) do v:Freeze( true ) for i, ply in ipairs( player.GetAll() ) do ply:Freeze( true ) end </code> </example>