Revision Difference
Player:GetAmmoCount#518013
<function name="GetAmmoCount" parent="Player" type="classfunc">
<description>Gets the amount of ammo the player has.</description>
<realm>Shared</realm>
<args>
<arg name="ammotype" type="any">The ammunition type. Can be either <page>number</page> ammo ID or <page>string</page> ammo name.</arg>
<arg name="ammotype" type="any">The ammunition type. Can be either <page>number</page> ammo ID or <page>string</page> ammo name.</arg>
</args>
<rets>
<ret name="" type="number">The amount of ammo player has in reserve.</ret>
</rets>
</function>
<example>
<description>A function that returns the ammo for the weapon the player is currently holding.</description>
<code>
function GetAmmoForCurrentWeapon( ply )
if ( !IsValid( ply ) ) then return -1 end
local wep = ply:GetActiveWeapon()
if ( !IsValid( wep ) ) then return -1 end
return ply:GetAmmoCount( wep:GetPrimaryAmmoType() )
end
</code>
<output>31</output>
</example>
<example>
<description>Example usage. "pistol" ammo type has ID of 3.</description>
<code>
print(Entity(1):GetAmmoCount( 3 ))
print(Entity(1):GetAmmoCount( "3" ))
print(Entity(1):GetAmmoCount( "pistol" ) )
</code>
<output>
```
255
0
255
```
</output>
</example>