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Player:GetAmmoCount#518013

<function name="GetAmmoCount" parent="Player" type="classfunc"> <description>Gets the amount of ammo the player has.</description> <realm>Shared</realm> <args> <arg name="ammotype" type="any">The ammunition type. Can be either &lt;page&gt;number&lt;/page&gt; ammo ID or &lt;page&gt;string&lt;/page&gt; ammo name.</arg> <arg name="ammotype" type="any">The ammunition type. Can be either <page>number</page> ammo ID or <page>string</page> ammo name.</arg> </args> <rets> <ret name="" type="number">The amount of ammo player has in reserve.</ret> </rets> </function> <example> <description>A function that returns the ammo for the weapon the player is currently holding.</description> <code> function GetAmmoForCurrentWeapon( ply ) if ( !IsValid( ply ) ) then return -1 end local wep = ply:GetActiveWeapon() if ( !IsValid( wep ) ) then return -1 end return ply:GetAmmoCount( wep:GetPrimaryAmmoType() ) end </code> <output>31</output> </example> <example> <description>Example usage. "pistol" ammo type has ID of 3.</description> <code> print(Entity(1):GetAmmoCount( 3 )) print(Entity(1):GetAmmoCount( "3" )) print(Entity(1):GetAmmoCount( "pistol" ) ) </code> <output> ``` 255 0 255 ``` </output> </example>