Revision Difference
Player:GetEyeTrace#512681
<function name="GetEyeTrace" parent="Player" type="classfunc">⤶
<description>⤶
Returns a table with information of what the player is looking at.⤶
⤶
The results of this function are cached every frame.⤶
⤶
See also <page>Player:GetEyeTraceNoCursor</page>⤶
</description>⤶
<realm>Shared</realm>⤶
<rets>⤶
<ret name="" type="table">Trace information, see <page>TraceResult</page></ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>Prints the entity the player is looking at.</description>⤶
<code>print( Entity( 1 ):GetEyeTrace().Entity )</code>⤶
<output>"Entity [0][worldspawn]" in console, if you aim at world.</output>⤶
⤶
</example>