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Player:GetEyeTrace#512681

<function name="GetEyeTrace" parent="Player" type="classfunc">⤶ <description>⤶ Returns a table with information of what the player is looking at.⤶ ⤶ The results of this function are cached every frame.⤶ ⤶ See also <page>Player:GetEyeTraceNoCursor</page>⤶ </description>⤶ <realm>Shared</realm>⤶ <rets>⤶ <ret name="" type="table">Trace information, see <page>TraceResult</page></ret>⤶ </rets>⤶ </function>⤶ ⤶ <example>⤶ <description>Prints the entity the player is looking at.</description>⤶ <code>print( Entity( 1 ):GetEyeTrace().Entity )</code>⤶ <output>"Entity [0][worldspawn]" in console, if you aim at world.</output>⤶ ⤶ </example>