Revision Difference
Player:GetEyeTrace#527911
<function name="GetEyeTrace" parent="Player" type="classfunc">
<description>
Returns a table with information of what the player is looking at.
The results of this function are cached every frame.
⤶
Uses <page>util.GetPlayerTrace</page> internally and is therefore bound by its limits.⤶
See also <page>Player:GetEyeTraceNoCursor</page>
</description>
<realm>Shared</realm>
<rets>
<ret name="" type="table">Trace information, see <page>Structures/TraceResult</page></ret>
</rets>
</function>
<example>
<description>Prints the entity the player is looking at.</description>
<code>print( Entity( 1 ):GetEyeTrace().Entity )</code>
<output>"Entity [0][worldspawn]" in console, if you aim at world.</output>
</example>