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Player:GetUseEntity#544710

<function name="GetUseEntity" parent="Player" type="classfunc"> <description>Returns the entity the player would use if they would press their `+use` keybind.</description>⤶ <realm>Shared</realm>⤶ <description>Returns the entity the player would use if they would press their `+use` keybind. <note issue="5027">Because entity physics objects usually do not exist on the client, the client's use entity will resolve to whatever the crosshair is placed on within a little less than 72 units of the player's eye position. This differs from the entity returned by the server, which has fully physical use checking.⤶ ⤶ Issue tracker: [5027](https://github.com/Facepunch/garrysmod-issues/issues/5027)</note>⤶ </description>⤶ ⤶ <realm>Shared</realm>⤶ <added>2020.06.24</added> <rets> <ret name="ent" type="Entity">The entity that would be used or NULL.</ret> </rets> </function>