Revision Difference
Player:GetWeapons#550958
<function name="GetWeapons" parent="Player" type="classfunc">
<description>Returns a table of the player's weapons.</description>⤶
<description>⤶
Returns a table of the player's weapons.⤶
<note>⤶
This function returns a sequential table, meaning it should be looped with <page>Global.ipairs</page> instead of <page>Global.pairs</page> for efficiency reasons.⤶
</note>⤶
</description>⤶
<realm>Shared</realm>
<rets>
<ret name="" type="table">All the weapons the player currently has.</ret>
</rets>
</function>
<example>
<description>Prints how many weapons the player has.</description>
<code>print( #Entity( 1 ):GetWeapons() )</code>
<output>The number of weapons the player has (e.g. 5).</output>
</example>