Revision Difference
Player:KeyDown#512706
<function name="KeyDown" parent="Player" type="classfunc">⤶
<description>Gets whether a key is down. This is not networked to other players, meaning only the local client can see the keys they are pressing.</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="key" type="number">The key, see <page>IN</page></arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="boolean">isDown</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>Prints whenever the first player is holding forward key</description>⤶
<code>⤶
hook.Add("Tick", "KeyDown_Test", function()⤶
if (Entity(1):KeyDown(IN_FORWARD)) then⤶
print("Player is pressing forward!")⤶
end⤶
end)⤶
</code>⤶
<outputfixedwidth>Fixed width</outputfixedwidth>⤶
<output>⤶
Player is pressing forward!⤶
Player is pressing forward!⤶
Player is pressing forward!⤶
Player is pressing forward!⤶
</output>⤶
⤶
</example>