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Player:KeyDown#518027

<function name="KeyDown" parent="Player" type="classfunc"> <description>Gets whether a key is down. This is not networked to other players, meaning only the local client can see the keys they are pressing.</description> <realm>Shared</realm> <args> <arg name="key" type="number">The key, see &lt;page&gt;IN&lt;/page&gt;</arg>⤶ <arg name="key" type="number">The key, see <page>IN</page></arg>⤶ </args> <rets> <ret name="" type="boolean">isDown</ret> </rets> </function> <example> <description>Prints whenever the first player is holding forward key</description> <code> hook.Add("Tick", "KeyDown_Test", function() if (Entity(1):KeyDown(IN_FORWARD)) then print("Player is pressing forward!") end end) </code> <outputfixedwidth>Fixed width</outputfixedwidth> <output> Player is pressing forward! Player is pressing forward! Player is pressing forward! Player is pressing forward! </output> </example>