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Player:KeyDown#527135

<function name="KeyDown" parent="Player" type="classfunc"> <description>Gets whether a key is down. This is not networked to other players, meaning only the local client can see the keys they are pressing.</description> <realm>Shared</realm> <args> <arg name="key" type="number">The key, see <page>Enums/IN</page></arg> </args> <rets> <ret name="" type="boolean">isDown</ret> </rets> </function> <example> <description>Prints whenever the first player is holding forward key</description> <code> hook.Add("Tick", "KeyDown_Test", function() if (Entity(1):KeyDown(IN_FORWARD)) then print("Player is pressing forward!") end end) hook.Add( "Tick", "KeyDown_Test", function() if ( Entity( 1 ):KeyDown( IN_FORWARD ) ) then print( "Player is pressing forward!" ) end end ) </code> <outputfixedwidth>Fixed width</outputfixedwidth> <output> Player is pressing forward! Player is pressing forward! Player is pressing forward! Player is pressing forward! </output> </example>