Revision Difference
Player:SetActiveWeapon#512503
<function name="SetActiveWeapon" parent="Player" type="classfunc">⤶
<description>⤶
Sets the player's active weapon. You should use <page>CUserCmd:SelectWeapon</page> or <page>Player:SelectWeapon</page>, instead in most cases.⤶
⤶
<note>This function will not trigger the weapon switch event or associated equip animations. You can achieve this using <page>Player:SelectWeapon</page> with <page>Entity:GetClass</page>.</note>⤶
⤶
<note>This will not call <page>GM:PlayerSwitchWeapon</page>.</note>⤶
</description>⤶
<realm>Server</realm>⤶
<args>⤶
<arg name="weapon" type="Weapon">The weapon to equip.</arg>⤶
</args>⤶
</function>⤶
⤶