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Player:SetHullDuck#562812

<function name="SetHullDuck" parent="Player" type="classfunc"> <description>Sets the mins and maxs of the AABB of the players collision when ducked.⤶ ⤶ See <page>Player:SetHull</page> for setting the hull while standing. <note>Not replicated, need to be call on server and client.</note>⤶ </description>⤶ <description>⤶ Sets the size of the <page text="Player's">Player</page> [Axis-Aligned Bounding Box (AABB)](https://en.wikipedia.org/wiki/Minimum_bounding_box) used for physics and movement <page text="Hull Traces">util.TraceHull</page> while they are crouching (or "Ducking"). ⤶ See also: <page>Player:GetHullDuck</page>, <page>Player:GetHull</page>, <page>Player:SetHull</page>⤶ ⤶ <note>⤶ This value is **not** replicated automatically to clients and must be manually called in both the Server and Client <page text="Realms">States</page>.⤶ </note>⤶ </description>⤶ <realm>Shared</realm> <args> <arg name="hullMins" type="Vector">The min coordinates of the hull.</arg>⤶ <arg name="hullMaxs" type="Vector">The max coordinates of the hull.</arg>⤶ <arg name="mins" type="Vector">⤶ The hull mins, the lowest corner of the Player's bounding box while crouching. </arg>⤶ <arg name="maxs" type="Vector">⤶ The hull maxs, the highest corner of the Player's crouching bounding box, opposite of the mins.⤶ </arg>⤶ </args> </function>