Revision Difference
Player:SetHull#562110
<function name="SetHull" parent="Player" type="classfunc">
<description>
Sets the mins and maxs of the AABB of the players collision.
See <page>Player:SetHullDuck</page> for the hull while crouching/ducking.
<bug>If smaller than origin hull then on client the LocalPlayer velocity return Vector(0, 0, 0) when collide with something.</bug>⤶
<note>Not replicated, need to be call on server and client.</note>⤶
</description>
<realm>Shared</realm>
<args>
<arg name="hullMins" type="Vector">The min coordinates of the hull.</arg>
<arg name="hullMaxs" type="Vector">The max coordinates of the hull.</arg>
</args>
</function>