Revision Difference
Player:SetPData#512431
<function name="SetPData" parent="Player" type="classfunc">⤶
<description>⤶
Writes a **P**layer **Data** key-value pair to the SQL database. (sv.db when called on server, cl.db when called on client)⤶
⤶
Internally uses the <page>sql</page>.⤶
⤶
<warning>This function internally uses <page>Player:UniqueID</page>, which can cause collisions (two or more players sharing the same PData entry). It's recommended that you don't use it. See the related wiki page for more information.</warning>⤶
⤶
<note>PData is not networked from servers to clients!</note>⤶
</description>⤶
<realm>Shared</realm>⤶
<file line="173-L182">lua/includes/extensions/player.lua</file>⤶
<args>⤶
<arg name="key" type="string">Name of the PData key</arg>⤶
<arg name="value" type="any">Value to write to the key (**must** be an SQL valid data type, such as a string or integer)</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="boolean">Whether the operation was successful or not</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>Sets the key "money" from player 1's PData to 100</description>⤶
<code>player.GetByID( 1 ):SetPData( "money", 100 )</code>⤶
⤶
</example>