Revision Difference
Player:SetPressedWidget#546606
<function name="SetPressedWidget" parent="Player" type="classfunc">
<description>
Sets the widget that is currently in use by the player's mouse.
Having a pressed widget stops the player from firing his weapon to allow input to be passed onto the widget.
Having a pressed widget stops the player from firing their weapon to allow input to be passed onto the widget.
</description>
<realm>Shared</realm>
<args>
<arg name="pressedWidget" type="Entity" default="NULL">The widget the player is currently using.</arg>
</args>
</function>