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Player:SetWeaponColor#527161

<function name="SetWeaponColor" parent="Player" type="classfunc"> <description>Sets the player weapon's color. The part of the model that is colored is determined by the model itself, and is different for each model.</description> <realm>Shared</realm> <args> <arg name="Color" type="Vector">This is the color to be set. The format is Vector(r,g,b), and each color should be between 0 and 1.</arg> </args> </function> <example> <description>When a player spawns their weapon's color will be red.</description> <code> function GM:PlayerSpawn( ply ) ply:SetWeaponColor( Vector(1,0,0) ) end⤶ hook.Add("PlayerSpawn", "SpawnSetColor", function( ply ) ply:SetWeaponColor( Vector( 1, 0, 0 ) ) end )⤶ </code> </example>