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Player:SteamID64#528759

<function name="SteamID64" parent="Player" type="classfunc"> <description> Returns the player's 64-bit SteamID aka CommunityID. ⤶ <warning>In singleplayer, this will return no value serverside.</warning>⤶ ⤶ <note>In a multirun environment, this will return no value serverside for all "copies" of a player.</note> ⤶ <note>For bots, this will return 90071996842377216 (equivalent to STEAM_0:0:0) for the first bot to join.⤶ For each additional bot, the number increases by 1. So the next bot will be 90071996842377217 (STEAM_0:1:0) then 90071996842377218 (STEAM_0:0:1) and so on. ⤶ It returns no value for bots clientside. ⤶ See <page>Player:AccountID</page> for a shorter version of the SteamID.⤶ <warning>In singleplayer, this will return `no value` serverside. ⤶ In a `-multirun` environment, this will return `no value` serverside for all "copies" of a player.</warning>⤶ ⤶ <note>For bots, this will return `90071996842377216` (equivalent to `STEAM_0:0:0`) for the first bot to join. ⤶ For each additional bot, the number increases by 1. So the next bot will be `90071996842377217` (`STEAM_0:1:0`) then `90071996842377218` (`STEAM_0:0:1`) and so on. ⤶ It returns `no value` for bots clientside.⤶ </note> ⤶ Use <page>Player:AccountID</page> for a shorter version of the SteamID.⤶ </description> <realm>Shared</realm> <rets> <ret name="" type="string">Player's 64bit SteamID aka CommunityID.</ret> <ret name="" type="string">Player's 64-bit SteamID aka CommunityID.</ret> </rets> </function> <example> <description>Prints the 64bit SteamID of player</description> <code>print( Entity( 1 ):SteamID64() )</code> <output>64bit SteamID (about 20 digits)</output> </example>