Revision Difference
Player:SteamID64#528759
<function name="SteamID64" parent="Player" type="classfunc">
<description>
Returns the player's 64-bit SteamID aka CommunityID.
⤶
<warning>In singleplayer, this will return no value serverside.</warning>⤶
⤶
<note>In a multirun environment, this will return no value serverside for all "copies" of a player.</note>
⤶
<note>For bots, this will return 90071996842377216 (equivalent to STEAM_0:0:0) for the first bot to join.⤶
⤶
For each additional bot, the number increases by 1. So the next bot will be 90071996842377217 (STEAM_0:1:0) then 90071996842377218 (STEAM_0:0:1) and so on.
⤶
It returns no value for bots clientside.
⤶
See <page>Player:AccountID</page> for a shorter version of the SteamID.⤶
⤶
<warning>In singleplayer, this will return `no value` serverside.
⤶
In a `-multirun` environment, this will return `no value` serverside for all "copies" of a player.</warning>⤶
⤶
<note>For bots, this will return `90071996842377216` (equivalent to `STEAM_0:0:0`) for the first bot to join.
⤶
For each additional bot, the number increases by 1. So the next bot will be `90071996842377217` (`STEAM_0:1:0`) then `90071996842377218` (`STEAM_0:0:1`) and so on.
⤶
It returns `no value` for bots clientside.⤶
</note>
⤶
Use <page>Player:AccountID</page> for a shorter version of the SteamID.⤶
</description>
<realm>Shared</realm>
<rets>
<ret name="" type="string">Player's 64bit SteamID aka CommunityID.</ret>
<ret name="" type="string">Player's 64-bit SteamID aka CommunityID.</ret>
</rets>
</function>
<example>
<description>Prints the 64bit SteamID of player</description>
<code>print( Entity( 1 ):SteamID64() )</code>
<output>64bit SteamID (about 20 digits)</output>
</example>