Revision Difference
Player:SteamID64#551389
<function name="SteamID64" parent="Player" type="classfunc">
<description>
Returns the player's full 64-bit SteamID aka Community ID. Information on how data is packed into this value can be found [here](https://developer.valvesoftware.com/wiki/SteamID).
See <page>Player:AccountID</page> for a function that returns only the Account ID part of the SteamID and <page>Player:SteamID</page> for the text version of the SteamID.
<note>In a `-multirun` environment, this will return `nil` for all "copies" of a player because they are not authenticated with Steam.
<note>In a `-multirun` environment, this will return `"0"` for all "copies" of a player because they are not authenticated with Steam.
For bots, this will return `90071996842377216` (equivalent to `STEAM_0:0:0`) for the first bot to join.
For each additional bot, the number increases by 1. So the next bot will be `90071996842377217` (`STEAM_0:1:0`) then `90071996842377218` (`STEAM_0:0:1`) and so on.⤶
⤶
It returns `no value` for bots clientside.</note>⤶
For each additional bot, the number increases by 1. So the next bot will be `90071996842377217` (`STEAM_0:1:0`) then `90071996842377218` (`STEAM_0:0:1`) and so on.</note>⤶
</description>
<realm>Shared</realm>
<rets>
<ret name="" type="string">Player's 64-bit SteamID aka CommunityID.</ret>
</rets>
</function>
<example>
<description>Prints the 64bit SteamID of player.</description>
<code>print( Entity( 1 ):SteamID64() )</code>
<output>64bit SteamID (about 17 digits)
</output>
</example>