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ProjectedTexture:GetLightWorld#550605

<function name="GetLightWorld" parent="ProjectedTexture" type="classfunc"> <description>Returns whenever or not the Texture should light up world geometry.</description> <realm>Client</realm> <rets> <ret name="lightworld" type="boolean">**true** if the Texture should light up world geometry.</ret> <ret name="lightworld" type="boolean">`true` if the Texture should light up world geometry.</ret> </rets> </function>