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ProjectedTexture:GetShadowFilter#529567

<function name="GetShadowFilter" parent="ProjectedTexture" type="classfunc">⤶ <description>⤶ Returns the shadow "filter size" of the projected texture. `0` is fully pixelated, higher values will blur the shadow more.⤶ ⤶ Set by <page>ProjectedTexture:SetShadowFilter</page>.⤶ </description>⤶ <added>2021.03.31</added>⤶ <realm>Client</realm>⤶ <rets>⤶ <ret name="" type="number">The current shadow filter size.</ret>⤶ </rets>⤶ </function>