Revision Difference
ProjectedTexture:IsValid#512535
<function name="IsValid" parent="ProjectedTexture" type="classfunc">⤶
<description>⤶
Returns true if the projected texture is valid (i.e. has not been removed), false otherwise.⤶
⤶
Instead of calling this directly it's a good idea to call <page>Global.IsValid</page> in case the variable is nil.⤶
⤶
⤶
```⤶
IsValid( ptexture )⤶
```⤶
⤶
⤶
This not only checks whether the projected texture is valid - but also checks whether it's nil.⤶
</description>⤶
<realm>Client</realm>⤶
<rets>⤶
<ret name="" type="boolean">Whether the projected texture is valid.</ret>⤶
</rets>⤶
</function>⤶
⤶