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ProjectedTexture:SetEnableShadows#512990

<function name="SetEnableShadows" parent="ProjectedTexture" type="classfunc">⤶ <description>⤶ Enable or disable shadows cast from the projected texture.⤶ ⤶ <note>as with all types of projected textures (including the player's flashlight and env_projectedtexture), there can only be 8 projected textures with shadows enabled in total. This limit can be increased with the launch parameter:&amp;lt;br&amp;gt;-numshadowtextures limit&amp;lt;br&amp;gt;where limit is the new limit. Naturally, many projected lights with shadows enabled will drastically decrease framerate.</note>⤶ ⤶ You must call <page>ProjectedTexture:Update</page> after using this function for it to take effect.⤶ </description>⤶ <realm>Client</realm>⤶ <args>⤶ <arg name="newState" type="boolean"></arg>⤶ </args>⤶ </function>⤶ ⤶