Revision Difference
ProjectedTexture:SetFarZ#547027
<function name="SetFarZ" parent="ProjectedTexture" type="classfunc">
<description>
Sets the distance at which the projected texture ends.
You must call <page>ProjectedTexture:Update</page> after using this function for it to take effect.
<bug>Setting this variable to 1 seems to make your game crash</bug>⤶
</description>
<realm>Client</realm>
<args>
<arg name="farZ" type="number"></arg>
</args>
</function>