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ProjectedTexture:SetFarZ#547027

<function name="SetFarZ" parent="ProjectedTexture" type="classfunc"> <description> Sets the distance at which the projected texture ends. You must call <page>ProjectedTexture:Update</page> after using this function for it to take effect. <bug>Setting this variable to 1 seems to make your game crash</bug>⤶ </description> <realm>Client</realm> <args> <arg name="farZ" type="number"></arg> </args> </function>