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ProjectedTexture:SetLightWorld#549827

<function name="SetLightWorld" parent="ProjectedTexture" type="classfunc">⤶ <description>Set whenever or not the Texture should light up world geometry.</description>⤶ <realm>Client</realm>⤶ <args>⤶ <arg name="lightworld" type="boolean">Set it to **true** if the Texture should light up world geometry.</arg>⤶ </args>⤶ </function>