Revision Difference
ProjectedTexture:SetShadowFilter#529561
<function name="SetShadowFilter" parent="ProjectedTexture" type="classfunc">⤶
<description>⤶
Sets the shadow "filter size" of the projected texture. `0` is fully pixelated, higher values will blur the shadow more. The initial value is the value of `r_projectedtexture_grain` <page>ConVar</page>.⤶
⤶
<validate>You must call <page>ProjectedTexture:Update</page> after using this function for it to take effect.</validate>⤶
</description>⤶
<added>2021.03.31</added>⤶
<realm>Client</realm>⤶
<args>⤶
<arg name="filter" type="number">The shadow filter size to set.</arg>⤶
</args>⤶
</function>