Garry's Mod Wiki

Revision Difference

ProjectedTexture:SetShadowFilter#529561

<function name="SetShadowFilter" parent="ProjectedTexture" type="classfunc"> <description> Sets the shadow "filter size" of the projected texture. `0` is fully pixelated, higher values will blur the shadow more. The initial value is the value of `r_projectedtexture_grain` <page>ConVar</page>. <validate>You must call <page>ProjectedTexture:Update</page> after using this function for it to take effect.</validate> </description> <added>2021.03.31</added> <realm>Client</realm> <args> <arg name="filter" type="number">The shadow filter size to set.</arg> </args> </function>